Blood Machines Rules Design¶
Game design discussion and rules documentation specific to Blood Machines original table.
Multiball Performance¶
15-Ball Multiball¶
- Starts with 15 balls
- Ball saver returns max 10 balls
- First 5 balls drain very fast
- Performance considerations:
- Cap physics if more than 5 balls active
- Limit ball shadows with high ball count
- 4K performance concerns with 15 active balls
Wizard Mode¶
Final Chapter Qualification¶
- Requires completing ALL multiballs AND all missions
- When qualified: ship loop flickers and goes dark
- Callout: "Final Chapter Ready"
- Creates build-up and excitement
Wizard Mode Rules¶
- Ball save on first phase: 8-10 seconds recommended (casual player consideration)
- Don't allow wizard to start during multiball
- Play multiball out
- Light wizard after 1 ball left
Extra Ball Management¶
Stacking Prevention¶
Common oversight on original tables: extra ball stacking
Problem: Earning extra ball when you already have one gives you two
Fix: Ensure earning extra ball when already holding one doesn't award second
Impact: Affects game balance - minor detail people forget
Marketing Strategy¶
Release Strategy (2022)¶
- Post flyer/poster with VPW logo on Blood Machines fan pages 1 week before release
- Let people speculate
- Reveal stream and release next morning (similar to LOTR release)
- VPW logo allows people to Google and figure it out without being deceptive
Rationale: Tables for new movies/shows are rare - leverage that interest
Scripting Features¶
Free Play Mode¶
To add free play mode:
Simple way to bypass credit system without extensive scripting changes.
Technical Notes¶
Light Control¶
Blood Machines uses Control Light method instead of Light State Controller: - Sync Lampz to control light via GetInPlayState property - Works well for tables with existing light animations - Less refactoring than Light State Controller
Game Design Philosophy¶
Blood Machines represents VPW original table approach: - IP licensing (Blood Machines film) - Collaborative workflow - 3D pipeline from scratch - VR support - PUP integration - Community-driven game rules design
Context¶
Blood Machines is an original VPW table based on the 2019 sci-fi film. Development documented across 6 extraction parts covering: - 3D art pipeline - Scripting and game logic - Design philosophy discussions - IP licensing - Physics implementation - VR integration - Collaborative workflow
This rules page captures game design discussions specific to Blood Machines gameplay mechanics.