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Table Index

Alphabetical index of all 81 VPW table pages. Each page contains table-specific build logs, techniques, and solutions.

A

Austin Powers - Deep technical build log with extensive VPX modding techniques, scripting solutions, 3D modeling workflows, and physics implementation

B

Bad Cats - Bad Cats WIP build with 3D art, scripting, troubleshooting, and software setup knowledge

Batman (Data East) - Full table rebuild lifecycle from skewed playfield rescue through release. Playfield alignment, plastic bevel baking, primitive inserts, nFozzy physics, depth bias, VR tuning

Beat the Clock - Rebuild process documentation with build guide, 3D art, and asset request details

Big Bang Bar - Build guide, 3D art, troubleshooting, and scripting for Big Bang Bar table development

Black Rose - 3D art, build guide, scripting, and troubleshooting for Black Rose development

Blood Machines (PUP) - Original table development from scratch: 3D pipeline, scripting, design philosophy, IP licensing, physics, VR, collaborative workflow, game knowledge

Bram Stoker's Dracula - Comprehensive build documentation from initial mod to VPW toolkit release. Extensive physics, scripting, and 3D modeling problem-solving

BreakShot - Blender workflow documentation and script fix details

Bride of Pinbot - Scripting-heavy development with extensive 3D art and troubleshooting

C

Cactus Canyon - Cactus Canyon table development knowledge

Cirqus Voltaire - Cirqus Voltaire table development knowledge

Congo - 3D art, scripting, and troubleshooting for Congo table development

Countdown - Detailed table development with VLM workflow, collaborative development, and troubleshooting

Creature from the Black Lagoon - Technical discussions mixed with planning and workflow challenges

D

Defender - Troubleshooting-rich build with extensive build guide, 3D art, scripting, and game knowledge

Die Hard Trilogy - Extensive build documentation covering scripting, 3D art, game knowledge, build guide, and troubleshooting across full development lifecycle

Diner - 3D art, scripting, troubleshooting, and build guide for Diner table

Doctor Who - Table development with troubleshooting, 3D art, scripting, and physics updates

E

Earthshaker - Build guide-heavy development with detailed 3D art and troubleshooting

F

F-14 Tomcat - Scripting-focused development with build guide, troubleshooting, and 3D art

Fish Tales - Extensive full table rebuild from scratch: playfield alignment, physics, rendering, VR room development. Highest nugget count (127)

Flash Gordon - VLM conversion with insert technique development and extensive troubleshooting

G

Game of Thrones - Major build with 3D art, best practices, scripting, build guide, troubleshooting, and game knowledge

Ghostbusters - Extensive scripting, build guide, troubleshooting, VR implementation, and software setup

Godzilla (Sega) - Active build covering full lifecycle: asset scanning, 3D modeling, Blender toolkit baking, scripting, VR integration, testing, maintenance

GoldenEye - GoldenEye table channel

The Goonies - Scripting-heavy development with 3D art, troubleshooting, game logic debugging, release process, multiplayer state management

Guns N' Roses - Flagship VPW recreation (Data East GNR 1994). Dense 3D modeling, VPX engine development, physics tuning, altsound/GSound, performance optimization

H

Hang Glider - Early VPW table development with drop target physics implementation and RTX shadow work

Harlem Globetrotters - Toolkit workflow and kicker implementation details

Haunted House - 3D art-heavy development with build guide, physics, and scripting

Hook - Hook table channel

I

Indiana Jones (Williams) - Scripting and 3D art powerhouse with physics, troubleshooting, and best practices across extensive development

Iron Maiden: Legacy of the Beast - Game knowledge-rich development with scripting, 3D art, troubleshooting, software setup, and hardware across extensive build

Iron Man (Stern) - Scripting and 3D art focused development with build guide and troubleshooting

J

Johnny Mnemonic - 3D art, troubleshooting, best practices, scripting, and software setup

Jokerz! - Premium VPW table build lifecycle — 3D modeling, physics tuning, GI systems, flasher implementation, ramp mechanics, post-release debugging

Judge Dredd - Premium table build with Blender/Octane rendering, physics, scripting, RTX shadows, GI/flasher fading, VR optimization

Jurassic Park (Data East) - Jurassic Park Data East table development knowledge

L

Last Action Hero - Detailed full table build using Blender toolkit workflow: 3D modeling, rendering, VPX scripting, physics, toolkit troubleshooting

Lethal Weapon 3 - 3D art and troubleshooting focused development with scripting and build guide

Lord of the Rings (VE) - Collaborative table development with 3D art pipeline, physics debugging, Blender-to-VPX workflow, VR room creation, WebP optimization, release coordination

M

Maverick - Scripting, build guide, 3D art, troubleshooting, and game knowledge for Maverick development

Medieval Madness - Build guide-heavy development with 3D art and troubleshooting

Metallica - Dense technical discussion: 3D inserts, physics tuning, lighting, playfield alignment, troubleshooting and best practices

MF DOOM - Long build log with scripting, troubleshooting, and best practices

Monster Bash - Dense development lifecycle from WIP through release: lighting, physics, VR, and scripting

N

No Fear: Dangerous Sports - 3D art, scripting, troubleshooting, and build guide for No Fear development

P

Police Force - Comprehensive full table development workflow from asset acquisition through release. Highest single-file nugget density (89)

Q

Quicksilver - ROM integration, physical trough conversion, and troubleshooting

R

Radical! - 3D art, troubleshooting, build guide, and scripting

Ripley's Believe It or Not - Multi-year project lifecycle: 3D art, insert techniques, physics, Blender workflow, ramp engineering, PWM flasher integration, release QA

Road Show - Complete build lifecycle with exceptionally detailed physics tuning via real machine A/B comparisons. Lock mechs, flashers, bumpers, sound engineering

RollerCoaster Tycoon - RollerCoaster Tycoon table development knowledge

S

Scared Stiff - Build log with 3D art, scripting, and troubleshooting nuggets

The Simpsons Pinball Party - Extensive technical discussion about table development, physics, rendering, and scripting

Skateball - VLM development with insert implementation, VR room creation, and nestmap troubleshooting

Space Station - 3D art, scripting, troubleshooting, and best practices

Special Force - Extensive measurements from real machine owner, full build-through-release documented

Spectrum - Plastic redrawing workflow and table history

Spider-Man (Stern) - Full table mod with custom inserts, lighting, physics. Scripting-heavy (18) with build guide and 3D art

SpongeBob SquarePants - Scripting-focused development with 3D art, troubleshooting, software setup, and game knowledge

Star Trek: The Next Generation - Star Trek TNG table development knowledge

Star Wars (Data East) - 3D art-heavy development with troubleshooting, physics, and scripting

Stargate - Build guide-heavy development with 3D art and scripting

Starship Troopers - Extensive table rebuild from scaling through physics tuning to release

Street Fighter II - Extensive build with 3D art, troubleshooting, scripting, asset creation processes, and VR content

T

Tales from the Crypt - Exceptionally dense VPX table development lifecycle from asset creation through near-release polish. Scripting, 3D art, and build guide

Taxi - 3D art, troubleshooting, and scripting for Taxi table development

Team One (EM) - Complete scratch build workflow from Blender to release with EM-specific techniques

Terminator 2: Judgment Day - 3D art, build guide, and scripting for Terminator 2 development

Theatre of Magic - Scripting and build guide focused development with game knowledge and troubleshooting

Time Fantasy - VLM conversion with weathered aesthetic, layer separator troubleshooting, and insert rendering

Tommy (The Who's) - Very active development with scripting, build guide, 3D art, best practices, and troubleshooting

Transporter: The Rescue - Transporter table development knowledge

TRON - Significant development from nFozzy physics update through VPX 1.0 release to VPE planning, plus real machine reference work

Twilight Zone - Physics tuning, VR rendering, and toolkit technical details

W

Warlok - VLM implementation with VR backglass segment display innovation

World Cup Soccer '94 - 3D art, troubleshooting, game knowledge, and scripting for World Cup Soccer development

X

X-Men - Build guide-heavy development with 3D art, troubleshooting, and scripting