Table Index¶
Alphabetical index of all 81 VPW table pages. Each page contains table-specific build logs, techniques, and solutions.
A¶
Austin Powers - Deep technical build log with extensive VPX modding techniques, scripting solutions, 3D modeling workflows, and physics implementation
B¶
Bad Cats - Bad Cats WIP build with 3D art, scripting, troubleshooting, and software setup knowledge
Batman (Data East) - Full table rebuild lifecycle from skewed playfield rescue through release. Playfield alignment, plastic bevel baking, primitive inserts, nFozzy physics, depth bias, VR tuning
Beat the Clock - Rebuild process documentation with build guide, 3D art, and asset request details
Big Bang Bar - Build guide, 3D art, troubleshooting, and scripting for Big Bang Bar table development
Black Rose - 3D art, build guide, scripting, and troubleshooting for Black Rose development
Blood Machines (PUP) - Original table development from scratch: 3D pipeline, scripting, design philosophy, IP licensing, physics, VR, collaborative workflow, game knowledge
Bram Stoker's Dracula - Comprehensive build documentation from initial mod to VPW toolkit release. Extensive physics, scripting, and 3D modeling problem-solving
BreakShot - Blender workflow documentation and script fix details
Bride of Pinbot - Scripting-heavy development with extensive 3D art and troubleshooting
C¶
Cactus Canyon - Cactus Canyon table development knowledge
Cirqus Voltaire - Cirqus Voltaire table development knowledge
Congo - 3D art, scripting, and troubleshooting for Congo table development
Countdown - Detailed table development with VLM workflow, collaborative development, and troubleshooting
Creature from the Black Lagoon - Technical discussions mixed with planning and workflow challenges
D¶
Defender - Troubleshooting-rich build with extensive build guide, 3D art, scripting, and game knowledge
Die Hard Trilogy - Extensive build documentation covering scripting, 3D art, game knowledge, build guide, and troubleshooting across full development lifecycle
Diner - 3D art, scripting, troubleshooting, and build guide for Diner table
Doctor Who - Table development with troubleshooting, 3D art, scripting, and physics updates
E¶
Earthshaker - Build guide-heavy development with detailed 3D art and troubleshooting
F¶
F-14 Tomcat - Scripting-focused development with build guide, troubleshooting, and 3D art
Fish Tales - Extensive full table rebuild from scratch: playfield alignment, physics, rendering, VR room development. Highest nugget count (127)
Flash Gordon - VLM conversion with insert technique development and extensive troubleshooting
G¶
Game of Thrones - Major build with 3D art, best practices, scripting, build guide, troubleshooting, and game knowledge
Ghostbusters - Extensive scripting, build guide, troubleshooting, VR implementation, and software setup
Godzilla (Sega) - Active build covering full lifecycle: asset scanning, 3D modeling, Blender toolkit baking, scripting, VR integration, testing, maintenance
GoldenEye - GoldenEye table channel
The Goonies - Scripting-heavy development with 3D art, troubleshooting, game logic debugging, release process, multiplayer state management
Guns N' Roses - Flagship VPW recreation (Data East GNR 1994). Dense 3D modeling, VPX engine development, physics tuning, altsound/GSound, performance optimization
H¶
Hang Glider - Early VPW table development with drop target physics implementation and RTX shadow work
Harlem Globetrotters - Toolkit workflow and kicker implementation details
Haunted House - 3D art-heavy development with build guide, physics, and scripting
Hook - Hook table channel
I¶
Indiana Jones (Williams) - Scripting and 3D art powerhouse with physics, troubleshooting, and best practices across extensive development
Iron Maiden: Legacy of the Beast - Game knowledge-rich development with scripting, 3D art, troubleshooting, software setup, and hardware across extensive build
Iron Man (Stern) - Scripting and 3D art focused development with build guide and troubleshooting
J¶
Johnny Mnemonic - 3D art, troubleshooting, best practices, scripting, and software setup
Jokerz! - Premium VPW table build lifecycle — 3D modeling, physics tuning, GI systems, flasher implementation, ramp mechanics, post-release debugging
Judge Dredd - Premium table build with Blender/Octane rendering, physics, scripting, RTX shadows, GI/flasher fading, VR optimization
Jurassic Park (Data East) - Jurassic Park Data East table development knowledge
L¶
Last Action Hero - Detailed full table build using Blender toolkit workflow: 3D modeling, rendering, VPX scripting, physics, toolkit troubleshooting
Lethal Weapon 3 - 3D art and troubleshooting focused development with scripting and build guide
Lord of the Rings (VE) - Collaborative table development with 3D art pipeline, physics debugging, Blender-to-VPX workflow, VR room creation, WebP optimization, release coordination
M¶
Maverick - Scripting, build guide, 3D art, troubleshooting, and game knowledge for Maverick development
Medieval Madness - Build guide-heavy development with 3D art and troubleshooting
Metallica - Dense technical discussion: 3D inserts, physics tuning, lighting, playfield alignment, troubleshooting and best practices
MF DOOM - Long build log with scripting, troubleshooting, and best practices
Monster Bash - Dense development lifecycle from WIP through release: lighting, physics, VR, and scripting
N¶
No Fear: Dangerous Sports - 3D art, scripting, troubleshooting, and build guide for No Fear development
P¶
Police Force - Comprehensive full table development workflow from asset acquisition through release. Highest single-file nugget density (89)
Q¶
Quicksilver - ROM integration, physical trough conversion, and troubleshooting
R¶
Radical! - 3D art, troubleshooting, build guide, and scripting
Ripley's Believe It or Not - Multi-year project lifecycle: 3D art, insert techniques, physics, Blender workflow, ramp engineering, PWM flasher integration, release QA
Road Show - Complete build lifecycle with exceptionally detailed physics tuning via real machine A/B comparisons. Lock mechs, flashers, bumpers, sound engineering
RollerCoaster Tycoon - RollerCoaster Tycoon table development knowledge
S¶
Scared Stiff - Build log with 3D art, scripting, and troubleshooting nuggets
The Simpsons Pinball Party - Extensive technical discussion about table development, physics, rendering, and scripting
Skateball - VLM development with insert implementation, VR room creation, and nestmap troubleshooting
Space Station - 3D art, scripting, troubleshooting, and best practices
Special Force - Extensive measurements from real machine owner, full build-through-release documented
Spectrum - Plastic redrawing workflow and table history
Spider-Man (Stern) - Full table mod with custom inserts, lighting, physics. Scripting-heavy (18) with build guide and 3D art
SpongeBob SquarePants - Scripting-focused development with 3D art, troubleshooting, software setup, and game knowledge
Star Trek: The Next Generation - Star Trek TNG table development knowledge
Star Wars (Data East) - 3D art-heavy development with troubleshooting, physics, and scripting
Stargate - Build guide-heavy development with 3D art and scripting
Starship Troopers - Extensive table rebuild from scaling through physics tuning to release
Street Fighter II - Extensive build with 3D art, troubleshooting, scripting, asset creation processes, and VR content
T¶
Tales from the Crypt - Exceptionally dense VPX table development lifecycle from asset creation through near-release polish. Scripting, 3D art, and build guide
Taxi - 3D art, troubleshooting, and scripting for Taxi table development
Team One (EM) - Complete scratch build workflow from Blender to release with EM-specific techniques
Terminator 2: Judgment Day - 3D art, build guide, and scripting for Terminator 2 development
Theatre of Magic - Scripting and build guide focused development with game knowledge and troubleshooting
Time Fantasy - VLM conversion with weathered aesthetic, layer separator troubleshooting, and insert rendering
Tommy (The Who's) - Very active development with scripting, build guide, 3D art, best practices, and troubleshooting
Transporter: The Rescue - Transporter table development knowledge
TRON - Significant development from nFozzy physics update through VPX 1.0 release to VPE planning, plus real machine reference work
Twilight Zone - Physics tuning, VR rendering, and toolkit technical details
W¶
Warlok - VLM implementation with VR backglass segment display innovation
World Cup Soccer '94 - 3D art, troubleshooting, game knowledge, and scripting for World Cup Soccer development
X¶
X-Men - Build guide-heavy development with 3D art, troubleshooting, and scripting